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    <img class="info-icon" src="../../assets/images/geometry_icon.png"/>
    <h1>buildBoxLinesGeometryFromAABB()</h1>
    <h2>Builds box-shaped line segment geometry from AABB</h2>
    <p>In this example, we're creating a simple 3D scene that contains a box-shaped line segment geometry, from AABB of a model.</p>
    <h3>Components Used</h3>
    <ul>
        <li>
            <a href="../../docs/class/src/viewer/Viewer.js~Viewer.html"
               target="_other">Viewer</a>
        </li>
        <li>
            <a href="../../docs/class/src/viewer/scene/mesh/Mesh.js~Mesh.html"
               target="_other">Mesh</a>
        </li>
        <li>
            <a href="../../docs/class/src/viewer/scene/geometry/ReadableGeometry.js~ReadableGeometry.html"
               target="_other">ReadableGeometry</a>
        </li>
        <li>
            <a href="../../docs/function/index.html#static-function-buildBoxLinesGeometryFromAABB"
               target="_other">buildBoxLinesGeometryFromAABB()</a>
        </li>
        <li>
            <a href="../../docs/class/src/viewer/scene/materials/PhongMaterial.js~PhongMaterial.html"
               target="_other">PhongMaterial</a>
        </li>
        <li>
            <a href="../../docs/class/src/viewer/scene/materials/Texture.js~Texture.html"
               target="_other">Texture</a>
        </li>
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<script id="source" type="module">

    //------------------------------------------------------------------------------------------------------------------
    // Import the modules we need for this example
    //------------------------------------------------------------------------------------------------------------------

    import {Viewer, Mesh, Node, buildBoxGeometry, buildBoxLinesGeometryFromAABB, ReadableGeometry, PhongMaterial} from "../../dist/xeokit-sdk.min.es.js";

    //------------------------------------------------------------------------------------------------------------------
    // Create a Viewer and arrange the camera
    //------------------------------------------------------------------------------------------------------------------

    const viewer = new Viewer({
        canvasId: "myCanvas"
    });

    viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
    viewer.scene.camera.look = [0, -5.75, 0];
    viewer.scene.camera.up = [0.37, 0.91, -0.11];

    //------------------------------------------------------------------------------------------------------------------
    // Build a simple scene graph representing a table with four legs
    //------------------------------------------------------------------------------------------------------------------

    const boxGeometry = new ReadableGeometry(viewer.scene, buildBoxGeometry({
        xSize: 1,
        ySize: 1,
        zSize: 1
    }));

    new Node(viewer.scene, {
        id: "table",
        isModel: true, // <--------------------- Node represents a model
        rotation: [0, 50, 0],
        position: [0, 0, 0],
        scale: [1, 1, 1],

        children: [

            new Mesh(viewer.scene, { // Red table leg
                id: "redLeg",
                isObject: true, // <---------- Node represents an object
                position: [-4, -6, -4],
                scale: [1, 3, 1],
                rotation: [0, 0, 0],
                geometry: boxGeometry,
                material: new PhongMaterial(viewer.scene, {
                    diffuse: [1, 0.3, 0.3]
                })
            }),

            new Mesh(viewer.scene, { // Green table leg
                id: "greenLeg",
                isObject: true, // <---------- Node represents an object
                position: [4, -6, -4],
                scale: [1, 3, 1],
                rotation: [0, 0, 0],
                geometry: boxGeometry,
                material: new PhongMaterial(viewer.scene, {
                    diffuse: [0.3, 1.0, 0.3]
                })
            }),

            new Mesh(viewer.scene, {// Blue table leg
                id: "blueLeg",
                isObject: true, // <---------- Node represents an object
                position: [4, -6, 4],
                scale: [1, 3, 1],
                rotation: [0, 0, 0],
                geometry: boxGeometry,
                material: new PhongMaterial(viewer.scene, {
                    diffuse: [0.3, 0.3, 1.0]
                })
            }),

            new Mesh(viewer.scene, {  // Yellow table leg
                id: "yellowLeg",
                isObject: true, // <---------- Node represents an object
                position: [-4, -6, 4],
                scale: [1, 3, 1],
                rotation: [0, 0, 0],
                geometry: boxGeometry,
                material: new PhongMaterial(viewer.scene, {
                    diffuse: [1.0, 1.0, 0.0]
                })
            }),

            new Mesh(viewer.scene, { // Purple table top
                id: "tableTop",
                isObject: true, // <---------- Node represents an object
                position: [0, -3, 0],
                scale: [6, 0.5, 6],
                rotation: [0, 0, 0],
                geometry: boxGeometry,
                material: new PhongMaterial(viewer.scene, {
                    diffuse: [1.0, 0.3, 1.0]
                })
            })
        ]
    });

    //------------------------------------------------------------------------------------------------------------------
    // Get AABB from the model and draw it
    //------------------------------------------------------------------------------------------------------------------

    let aabb = viewer.scene.aabb;
    console.log(aabb);

    new Mesh(viewer.scene, {
        geometry: new ReadableGeometry(viewer.scene, buildBoxLinesGeometryFromAABB({
            id: "aabb",
            aabb: aabb,
        })),
        material: new PhongMaterial(viewer.scene, {
            emissive: [0, 1,]
        })
    });

</script>
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